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billy
billy
Hello there.
Here's the games I made in college
Circuitry
Programming lead. Total team size of 25
Task distrubution via Jira
Responsible for all code reviews (using BitBucket)
git repo maintainence, and CI for auto-generating a build after a push
Handled crucial bugfixes and optimizations
Chose and maintained unity packages and middleware integrations (WWise for audio)
Implemented in-game console for debug commands (` key)
Desolation Place
Programming lead. Total team size of 25
Task distrubution via Jira
Responsible for all code reviews (using using BitBucket)
git repo maintainence, and CI for auto-generating a build after a push
Handled crucial bugfixes and optimizations
Chose and maintained unity packages and middleware integrations (WWise for audio)
Maintained WWise audio middleware integration
IO
Programmer for main menu and in-game UI
Troubled Waters
Main programmer on a team of 5 (senior design project)
Rapid iteration and prototyping to "find the fun" (devblogs
Gold
,
Beta
,
Alpha
)
Implemented ship movement
Implemented enemy AI using A-Star pathfinding library
Drag-n-drop UI for crew allocation
Circuitry
A 2D top-down twin stick shooter inspired by Nuclear Throne.
WolverineSoft Studio
Shooter
Troubled Waters
A top-down 2D ship combat adventure with active crew management
Kiptoke
Adventure
Play in browser
Desolation Place
Escape with your life if you can. Careful though, they'll hear you leaving.
WolverineSoft Studio
Io
Io is a single-player action platformer featuring challenging combat, with a main teleportation mechanic
WolverineSoft Studio
Platformer